🙂 Super Street Fighter II The New Challengers -snes Cheats e Dicas
SEGREDOS, Roupas de cores diferentes!
Para obter roupas de cores diferentes para os personagens, use botões diferentes para selecioná-los.
Editar botões antes de uma luta
Para editar o que o botão faz o que antes de uma luta, simplesmente segure selecionar algum tempo antes que a tela versus apareça, e faça o que você faria normalmente, até que a tela de edição apareça.
Isso deve funcionar em qualquer modo, e no modo versus você pode até selecionar se o jogador deve ser CPU ou humano.
Alcance M. Bison (Vega) sem lutar contra a CPU
Selecione o modo Arcade normalmente. Quando você começar sua luta, pressione START no controle 2. Em seguida, selecione para o segundo jogador o mesmo jogador que a CPU estava usando e vença-o.
Você se verá na segunda luta! Repita isso até encontrar M. Bison (Vega) e lute por sua vida!
Selecione a 8ª roupa
Quando você selecionar seu lutador, pressione e segure todos os 3 socos ou todos os 3 chutes até que a roupa mude de cor.
Use até 8 de cada lutador na batalha em grupo
A Batalha de Grupo geralmente limita você a duas instâncias de cada lutador, mas este código aumenta esse número para oito.
Na tela inicial do jogo, entre no modo Group Battle. Em seguida, usando o segundo controlador, toque alternadamente e repetidamente em L e R até Vega rir.
Escolha Match Play ou Elimination no menu. Você e seu oponente agora poderão usar até oito instâncias de cada lutador.
Ver Perfis de Personagens
Ao iniciar o jogo, espere pelo primeiro perfil e segure:
L + R em 2P
Super Street Fighter II (SNES) – Game Genie Codes
- No Charging Required For Some Special Moves
D002-EDD5 - Some Special Moves Can Be Done In The Air
DD47-8DD1 - Don’t Take Damage Except From Throws Or Grabs (Both Players)
3C10-7467
3C10-74A7 - 1st Normal Hit Wins (Except Throws Or Grabs)
DD10-7707 - Dizziness Doesn’t Last
1077-7F61 - Both Players Start With 1/4 Health
4A9C-7FDF - Both Players Start With 1/2 Health
969C-7FDF - Both Players Start With 3/4 Health
609C-7FDF - Every Hit Sets Opponent On Fire
CB17-8FAD
7D17-84DD - Every Hit Sets The Opponent On Fire And Knocks Him Down
CB17-8FAD
F617-84DD - Every Hit Zaps The Opponent And Knocks Him Down
CB17-8FAD
FC17-84DD - Every Hit Knocks The Opponent Down
CB17-8FAD
FA17-84DD - Every Hit Is A “Hard Hit” (Opponent Almost Never Gets Knocked Down)
CB17-8FAD
DC17-84DD - Do Tricks In Midair 1
7E2A-5409 - Players Jump Slower
CB79-EF61
D579-EFA1 - Players Jump Faster
CB79-EF61
D879-EFA1 - Each Battle Lasts Only 1 Round
DF81-E404 - Speed Up Timer
FE0C-7FDD - Slow Down Timer
9C0C-7FDD - No Delay After Throwing Fireball (Ryu And Ken)
3169-57A5 - Player 2 Starts Right In Front Of Player 1
F122-E760 - Ryu’s And Ken’s Hurricane Kicks Rise Higher When Done In Mid-Air
1060-E405 - Faster Hurricane Kicks (Roundhouse)
D1A9-1DBA - Super Fast Hurricane Kicks (Roundhouse)
DBA9-1DBA - Balrog Has A Faster Turn Punch (Roundhouse)
D18C-74D5 - Balrog Has A Superfast Turn Punch (Roundhouse)
DB8C-74D5 - Chun Li Has A Faster Whirlwind Kick (Roundhouse)
D15E-8F60 - Chun Li Has A Superfast Whirlwind Kick (Roundhouse)
DB5E-8F60 - M. Bison Has A Superfast Psycho Crusher (Fierce)
DB2F-CD9A - M. Bison does his Psycho Crusher In One Place (Fierce)
1086-5D00 - Vega Has A Superfast Claw Roll
D553-5F00 - Vega Does His Claw Roll In One Place
1053-5760 - Deejay’s Dread Kick Is Faster (Fierce)
DB23-179A - Deejay’s Dread Kick Is Faster (Strong)
DB23-1F9A - Cammy Has An Erratic Cannon Drill
D1BE-E7A0 - Cammy Has A Superfast Cannon Drill
DDBE-E760 - Cammy Has A Superfast Front Kick (Fierce)
D620-17FA - Cammy Has A Superfast Front Kick (Strong)
D620-149A - Cammy Has A Superfast Front Kick (Jab)
D620-14FA - Fei Long Has A Superfast Rekka-Ken (Strong)
D528-1D2A - Fei Long Has A Superfast Rekka-Ken (Fierce)
D627-1F2A
- No Charging Required For Some Special Moves
Note: When using the following codes for each character, the specific move does major damage.
Ryu Codes
- Jab Dragon Punch, Close To Opponent
6E9D-8729 - Fierce Red Fireballs From Far Away
6E9B-E429 - Roundhouse Hurricane Kick In The Air
6E9D-E429
- Jab Dragon Punch, Close To Opponent
Ken Codes
- Fierce Dragon Punch, Close To Opponent
6E96-8721 - Fierce Fireballs, Close To Opponent
6E92-8F21 - Roundhouse Hurricane Kick While On The Ground
6E9A-5721
- Fierce Dragon Punch, Close To Opponent
Blanka Codes
- Fierce Forward Ball
6E1C-E720 - Beast Leap
6E1B-7D29 - Jab Zap
6E15-ED20
- Fierce Forward Ball
Chun-Li Codes
- Fierce Fireball
6E5D-7D20 - Down Step
DE10-5425 - Short Lightning Kick
6E11-8425
- Fierce Fireball
E. Honda Codes
- Jab Hundred-Hand Slap
6E99-8795 - Fierce Torpedo
6E96-E495 - Fierce Sumo Splash
6E92-E795
- Jab Hundred-Hand Slap
Guile Codes
- Fierce Sonic Boom
6E16-5491 - Roundhouse Sonic Kick, Extremely Close Range
6E1E-7491
- Fierce Sonic Boom
Zangief Codes
- Double Spinning Lariat (Only Certain Hits)
6E51-EF90 - Spinning Clothesline
6E5F-ED90
- Double Spinning Lariat (Only Certain Hits)
Dhalsim Codes
- Yoga Spear
DE5E-8729 - Strong Yoga Flame (Solid Hit)
6E5E-E429 - Fierce Yoga Fire
6E58-E729
- Yoga Spear
Sagat Codes
- Roundhouse Low Tiger, From Far Away
6E64-5F20 - Fierce High Tiger, From Far Away
6E62-7720 - Short Tiger Knee
6E53-ED25 - Jab Projectiles Move Slower For Everyone But Sagat
EE27-479E - Jab Projectiles Move Slower For Sagat
EE20-4D2E - Fierce Projectiles Move Faster For Everyone But Sagat
EC20-4D9E - Fierce Projectiles Move Faster For Sagat
E520-4F2E
- Roundhouse Low Tiger, From Far Away
Vega Codes
- Fierce Claw Dive
AE6A-8491 - Rolling Claw Attack
6E62-8F91 - Claw Thrust
6E6E-EF91
- Fierce Claw Dive
Balrog Codes
- Fierce Charging Punch
6E6A-EF90 - Roundhouse Charging Uppercut
6E62-E790 - Fierce Shoulder Butt
6E69-5799
- Fierce Charging Punch
Cammy Codes
- Fierce Spin Knuckle
6EB3-5F20 - Roundhouse Front Kick
6EBB-5720 - Roundhouse Cannon Drill, From Far Away
6EBF-5420
- Fierce Spin Knuckle
Hawk Codes
- The Hawk
6EB3-5F91
- The Hawk
Fei Long Codes
- Fierce Slide Punch (1st Hit)
6EC7-5F20 - Fierce Slide Punch (2nd Hit)
6EC0-5D20 - Fierce Slide Punch (3rd Hit)
6EC0-5720 - Roundhouse Dragon Kick
6ECE-7420
- Fierce Slide Punch (1st Hit)
Dee Jay Codes
- Fierce Hyper Fist (1st Hit)
6EC5-EF99 - Fierce Max Out
6ECF-7D91 - Roundhouse Dread Kick
6EC3-8F99
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